ÕªÒª
¡¡¡¡Èç½ñ,¼ÆËã»ú¶¯»ÒѾ·¢Õ¹³ÉΪһÃÅÉæ¼°¼ÆËã»úͼÐÎѧ¡¢Êýѧ¡¢ÎïÀíѧ¡¢ÒÕÊõµÈѧ¿Æ֪ʶµÄ¿çѧ¿ÆÁìÓò¡£Ëæ׿ÆËã»ú¶¯»±»¹ã·ºµØÓ¦ÓÃÓÚ½Ìѧ¡¢·ÂÕæ¡¢Êý×ÖÓéÀÖµÈÖÚ¶àÁìÓò,¼ÆËã»ú¶¯»²úÒµ¼º¾·¢Õ¹³ÉΪһ¸öеľ¼ÃÔö³¤µã¡£µ«ÊÇ,ÎÒ¹úµÄ¶¯»²úÒµÈÔ´¦ÓÚ·¢Õ¹½×¶Î,ÈÔÈ»´æÔÚÐí¶àÎÊÌâؽ´ý½â¾ö¡£ÆäÖÐ,רҵÈ˲ŵÄØÑ·¦,×ÔÖ÷Ñз¢ÄÜÁ¦µÄ²»×ã,ºËÐļ¼ÊõµÄȱʧµÈÒѾ³ÉΪÑÏÖØÖÆÔ¼ÎÒ¹ú¶¯»²úÒµ·¢Õ¹µÄ¹Ø¼üÎÊÌâ¡£
¡¡¡¡±¾ÎÄʵÏÖÁË»ùÓÚ»ìºÏÇý¶¯µÄ½»»¥Ê½½ÇÉ«¶¯»¿ò¼Ü,½«Ô˶¯Ñ§ºÍ½ÇÉ«±íÑݽøÐÐÄ£¿é»¯×éºÏ¡£¶¯»¼¼ÊõµÄ×éºÏ,Äܹ»ÀûÓøü¼Êõ¼òÒ×µ÷¶¯¶¯»×ÊÔ´¿âµÄÏàÓ¦ËزÄ,Éú³ÉÂú×㶯»Ê¦ÒªÇóµÄ½ÇÉ«¶¯»¡£±¾ÎÄϵͳµÄ²ûÊöÁËìÂÉ«Ô˶¯µÄ²»Í¬¿ØÖÆ·½Ê½,²¢²ÉÓûìºÏÇý¶¯µÄ·½·¨½â¾öÁ˵¥Ò»¿ØÖÆ·½Ê½Ï½ÇÉ«ÔÚ½»»¥Ê½³¡¾°ÖÐÔ˶¯Ê±²úÉúµÄÎÊÌâ¡£
¡¡¡¡±¾ÎĶԼÆËã»ú¶¯»Ïà¹Ø¼¼Êõ½øÐÐÁ˽ÏΪϵͳµÄÑо¿,²¢ÇÒÑϸñ×ñÑÃæÏò¶ÔÏóµÄÈí¼þŽÔ·¢·½·¨Éè¼ÆºÍʵÏÖÁËÒ»¸öÓÐÖúÓÚÓÐЧ½µµÍ½ÇÉ«¶¯»ÖÆ×÷³É±¾,Ìá¸ß¶¯»ÖÆ×÷ЧÂÊ,Õæʵ·´Ó³¿Í¹ÛÊÀ½çÎïÌåÔ˶¯¹æÂɵÄFlash½ÇÉ«¶¯»Ô˶¯¿ØÖÆϵͳ¡£
¡¡¡¡±¾ÎÄÑз¢µÄHash½ÇÉ«¶¯»Ô˶¯¿ØÖÆϵͳ½¨Á¢ÁËÒ»¸öÍêÕûµÄÌåϵ½á¹¹,²¢ÊµÏÖÁ˲¿·Ö¼ÆËã»úÔ˶¯¿ØÖƼ¼Êõ,ΪºóÐøFlash¶¯»ÏµÍ³µÄÑз¢´òÏÂÁ˼áʵµÄ»ù´¡¡£Flash½ÇÉ«¶¯»¿ØÖÆϵͳͬʱ¿¼Âǵ½¶¯»²úÒµ´ÓÒµÈËÔ±µÄ¼ÆËã»ú»ù´¡Æձ鱡ÈõµÄÌصã,Á¦ÇóÔÚÓ¦Ó÷½Ã澡Á¿¼ò½à¡¢·½±ãºÍÒ×ÓÚÕÆÎÕ¡£±¾ÏµÍ³Í¨¹ýÔÚʵ¼ÊÏîÄ¿ÖеÄÓ¦ÓÃ,¶ÔÓÚÆä²Ù×÷ÐÔ¡¢ÊµÓÃÐÔ½øÐÐÁ˳¤ÆÚµÄÑéÖ¤,²¢¶Ôʵ¼ÊÓ¦ÓÃÖгöÏÖµÄÎÊÌâ½øÐÐÁËÐÞÕý¡£¸ÃϵͳĿǰÒѾÊÇÒ»¿î½ÏΪ³ÉÊìµÄ¶¯»Éú²ú¸¨Öúϵͳ,δÀ´Ëæ×Ų»¶ÏµÄ²âÊÔ¹¸Ä½ø,½«ÔÚ¶¯»Éú²úºÍÑз¢ÁìÓòÓµÓиü¼Ó¹ãÀ«µÄÓ¦Óÿռ䡣
¡¡¡¡¹Ø¼ü´Ê:ÃæÏò¶ÔÏó,F]ash½ÇÉ«¶¯»,¿ØÖÆϵͳ,½»»¥Ê½,Ô˶¯¹æÂÉ
Abstract
¡¡¡¡Recently, computer animation has already become an emerging interdisciplinary study which utilizes the knowledge of computer graphics, mathematics, physics, art, and other disciplines comprehensively. Along with the computer animation is widely applied in the teaching, simulation and digital entertainment, etc,computer animation industry has become a new economic growth point. But our country's animation industry is still at the stage of development, there are still many problems to be solved. Among them,the lack of professional talents, the shortage of the independent research and development ability, the core technology have become a serious lack of restricting our animation industry development key problems.
¡¡¡¡This dissertation has realized based on the mix actuation interactive role animation frame, carries on the kinematics and the role performance the modular combination.The animation technology combination, can use can use this technical simple reassignment animation resources storehouse the corresponding source material, the production satisfies the role animation which the animator requests.The question which this article system elaboration role movement different control mode, and used the mix actuation the method to have solved under the unicontrol way the role when interactive scene movement produces.
¡¡¡¡In this dissertation, the relevant computer animation technology is systematically studied, and a Flash animation motion system software is designed and implemented through strictly following the object-oriented methods of software development that can be used to effectively reduce the role animation production cost,and improve the Flash animation production efficiency, and really reflect the motion of the object in the real world.
¡¡¡¡This researches and develops an animation motion system which sets up a relatively complete system architecture, and implements some motion control technology, so that the subsequent Flash animation system research and development is built a solid foundation. But there also exist some deficiencies. For example, the system still considers only the skeletal animation related Junction module, and many other types of character motion have not been realized.
¡¡¡¡Key words: object orientation; Flash character animation; motion system; actuation interactive ; Exercise regulation.
¡¡¡¡¼ÆËã»ú¶¯»ÊÇ°éËæ׿ÆËã»úÓ²¼þºÍͼÐÎËã·¨µÄ¸ßËÙ·¢Õ¹¶øÐγɵÄÒ»¸ö¼ÆËãͼÐÎѧµÄ·ÖÖ§¡£ËüÊÇͨ¹ý¶Ô¿Í¹ÛÊÀ½çµÄÄ£ÄâºÍ¶ÔÐéÄâÊÀ½çµÄ´´ÔìÔÙÏÖ,×ÛºÏÀûÓüÆËã»ú¿Æѧ¡¢ÒÕÊõ¡¢Êýѧ¡¢ÎïÀíѧºÍÆäËüÏà¹Øѧ¿ÆµÄ¼¼ÊõºÍ֪ʶ,ͨ¹ý¼ÆËã»úÉú³ÉһϵÁÐÁ¬ÐøµÄ¾²Ì¬Í¼Ïñ,È»ºóÀûÓÃÈËÑÛÊÓ¾õÔÝÁôÌØÐÔʹÊÓ¾õ²úÉú¶¯Ì¬¶ø±ÆÕæЧ¹ûµÄÒ»Ïî¼¼Êõ['¡³¡£Ëæ׿ÆËã»ú¼¼ÊõµÄѸÃÍ·¢Õ¹¼°ÆäÔÚ¶¯»ÁìÓòµÄ¹ã·ºÓ¦ÓÃ,¼ÆËã»ú¶¯»ÎÞÂÛÊÇÔÚÀíÂÛ,»¹ÊÇÔÚÓ¦Ó÷½Ãæ¾ùÒÑÈ¡µÃÁ˾޴óµÄ³É¹¦,²¢ÇÒÒѾ·¢Õ¹³ÉΪӰÏì¹úÃñ¾¼ÃµÄºËÐIJúÒµÖ®Ò»¡£
¡¡¡¡Ïà¶ÔÓÚ´«Í³¶¯»¶øÑÔ,¼ÆËã»ú¶¯»¾ßÓвÙ×÷·½±ã¡¢ÑÕÉ«Ò»Ö¡¢ÏßÌõÇåÎú¡¢Ð޸ĺͼì²é·½±ã¡¢Éú²úЧÂʸߡ¢Ó¦ÓÃÁìÓò¹ãµÈÓÅÊÆ¡£ÓмøÓÚ´Ë,¼ÆËã»ú¶¯»ÒѾ³ÉΪÎÒÃÇÈÕ³£Éú»îÖбز»¿ÉÉÙµÄÒ»²¿·Ö¡£È»¶ø,¾¡¹ÜÎÒ¹úµÄ¶¯»²úÒµ½üÄêÀ´ÔÚÕþ¸®µÄ´óÁ¦·ö³ÖÏÂÈ¡µÃÁ˳¤×ãµÄ½øÕ¹,²¢¶Ô´Ù½ø¹úÃñ¾¼ÃµÄ·¢Õ¹,·á¸»ÈËÃǵÄÎÄ»¯ÓéÀÖÉú»îÆðµ½ÁË»ý¼«µÄ×÷ÓÃ,ÎÒÃÇ»¹±ØÐëÇåÐѵØÈÏʶµ½,ÎÒ¹úµÄ¶¯»²úÒµÉд¦ÓÚ·¢Õ¹½×¶Î,ÈÔÈ»´æÔÚÐí¶à²»ÈݺöÊÓµÄÎÊÌâ¡£ÆäÖÐ,רҵÈ˲ŵÄØÑ·¦,×ÔÖ÷Ñз¢ÄÜÁ¦µÄ²»×ã,ºËÐļ¼ÊõµÄȱʧµÈÎÊÌâÈÕÒæ͹ÏÔ,²¢ÇÒÑÏÖØÖÆÔ¼ÁËÎÒ¹ú¶¯»²úÒµµÄ·¢Õ¹¡£Òò´Ë,Õë¶Ô¼ÆËã»ú¶¯»¼¼ÊõµÄÑо¿ºÍÏà¹ØÈí¼þ¹¤¾ßµÄ¿ª·¢ÏԵ÷dz£±ØÒª,¶øÇÒ¾ßÓÐÖØÒªµÄÒâÒå¡£
¡¡¡¡Ô˶¯²¶×½¼¼Êõ(Motion Capture)ͨ¹ý´«¸ÐÆ÷²¶»ñÑÝÔ±Ö÷Òª¹Ø½ÚµÄÔ˶¯¹ì¼£,ʵÏÖ¶¯»½ÇÉ«Ô˶¯ÐÅÏ¢¼Ç¼×Ô¶¯»¯,×Ô¶¯²úÉúÔ˶¯µÄ»ù±¾¹ì¼£,È»ºó½«¼Ç¼µÄÔ˶¯ÐÅÏ¢´«µÝ¸ø¶¯»Ä£ÐÍ,´Ó¶ø´ïµ½¿ØÖƽÇÉ«Ô˶¯µÄÄ¿µÄ¡£´«¸ÐÆ÷áŠÑùµãͨ³£·Ö²¼ÔÚÔ˶¯Ä£Ð͵ÄÍ·²¿¡¢Çû¸É¡¢ËÄÖ«;ÊÖÊƺͱíÇéµÈ´ÎÒªÔ˶¯Ôò²ÉÓÃÆäËü¶¯»·½·¨Ìí¼Óµ½²¶»ñµÄÖ÷ÒªÔ˶¯ÉÏ¡£Ô˶¯²¶×½µÄ¹Ø¼üÔÚÓÚÀ¦°óÑÝÔ±ÉíÉϵĴ«¸ÐÆ÷²ÉÑùµãºÍ¼ÆËã»úÖÐÊܿصÄÄ£ÄâÑÝÔ±µÄ¹Ø½Ú±ØÐëÑϸñ¶ÔÓ¦¡£´«¸ÐÆ÷ÊýÄ¿µÄ¶àÉÙÈ¡¾öÓÚ½ÇÉ«µÄÔ˶¯ÀàÐÍ¡¢Êý¾Ý´«µÝ·½Ê½ºÍÔ˶¯Ô¼ÊøÀàÐ͵ȡ£¸Ã¼¼Êõ¿ÉÒÔ¼«´óµØ¼õÇá½ÇÉ«¶¯×÷Éè¼ÆµÄÊÖ¹¤²Ù×÷,µ«ÊǼ¼Êõ¸´ÔÓ,ÖÆ×÷³É±¾°º¹ó¡£
¡¡¡¡ÉÏÊö¸÷ÖÖ¼¼ÊõÔÚ²»Í¬µÄÁìÓò¾ùÈ¡µÃÁ˳ɹ¦,µ«ÊÇÈÔÈ»¸÷ÓÐÓÅȱ;I¡£¹Ø¼ü¶Ù¼¼Êõ²»¿¼ÂǽÇÉ«µÄÎïÀíÊôÐÔÒÔ¼°²ÎÊýÖ®¼äµÄÏ໥¹Øϵ,Òò´Ë²åÖµµÃµ½µÄÔ˶¯²»Ò»¶¨ºÏÀí,ÓпÉÄÜÈÔÈ»ÐèÒª¶¯»Ê¦¶ÔÔ˶¯½øÐÐ×ÐϸµÄµ÷Õû¡£Ô˶¯²¶×½¼¼Êõ¿ÉÒÔ˵ÊÇÔ˶¯µÄ¸´ÖÆ,Ëù²¶×½µÄÊý¾ÝÖ»ÄÜÓ¦ÓÃÓÚÌض¨µÄ»·¾³,¶Ô³¡¾°±ä»¯»òÓû§ÐèÇó¸Ä±äµÄÊÊÓ¦ÄÜÁ¦½ÏÈõ,¶øÇÒÐèÒª¹ºÂòÏȽø°º¹óµÄÈíÓ²¼þÉèÊ©¡£Ô˶¯Ñ§ºÍ¶¯Á¦Ñ§µÈ·½·¨¼ÆËãÁ¿´ó,Ëã·¨¸´ÔÓ,Ó¦ÓÃÁìÓòÕ¡£³ÌÐò¶¯»Ëã·¨¼òµ¥,µ«ËæÒâÐÔ²î,Ö»ÊÊÓÃÓÚijЩÌض¨#Ð͵ÄÔ˶¯¡£
¡¡¡¡±¾ÎĽ«¶Ô¼ÆËã»ú¶¯»Ïà¹Ø¼¼Êõ½øÐÐÁ˽ÏΪϵͳµÄÑо¿,È»ºóÔÚ´Ë»ù´¡ÉÏÓ¦ÓÃÃæÏò¶ÔÏóµÄÈí¼þŽÔ·¢·½·¨Éè¼Æ²¢ÊµÏÖÒ»¸ö¼ÆËã»ú½ÇÉ«¶¯»¶¯×÷ϵͳ¡£
¡¡¡¡±¾ÎĹ²·ÖΪ7¸öÕ½ڡ£¾ßÌåÕ½ڽṹ°²ÅÅÈçÏÂ:
¡¡¡¡µÚ1ÕÂÐ÷ÂÛ,¼òµ¥µØ½éÉܱ¾ÏîÄ¿Ñз¢µÄ±³¾°ºÍÒâÒå¡¢¹úÄÚÍâÑо¿ÏÖ×´,ÒÔ¼°Ö÷ÒªÑо¿ÄÚÈݺÍÂÛÎÄ×éÖ¯½á¹¹¡£
¡¡¡¡µÚ2ÕÂÏà¹Ø¼¼Êõ¼ò½é,¼òÒªµØ½éÉܱ¾ÏîÄ¿Ñз¢¹ý³ÌÖÐËùÉæ¼°µÄÏà¹Ø¼¼Êõ,°üÀ¨ÃæÏò¶ÔÏó¼¼Êõ¡¢¼ÆËã»ú¶¯»¼¼ÊõµÈÄÚÈÝ¡£
¡¡¡¡µÚ3ÕÂϵͳ·ÖÎö,ÏêϸµØ·ÖÎö±¾ÏîÄ¿µÄ¾ßÌåÐèÇó,°üÀ¨¹¦ÄÜÐÔÐèÇóºÍ·Ç¹¦ÄÜÐÔÐèÇó¡£
¡¡¡¡µÚ4ÕÂϵͳÉè¼Æ,ÔÚµÚ3ÕÂϵͳ·ÖÎöµÄ»ù´¡ÉÏ,¶Ô±¾ÏîÄ¿½øÐÐϵͳµØÉè¼Æ,°üÀ¨ÏµÍ³×ÜÌåÉè¼Æ¡¢½Ó¿ÚÉè¼Æ¡¢Ïà¹ØÀàµÄÉè¼ÆµÈ¡£
¡¡¡¡µÚ5ÕÂϵͳʵÏÖ,±àÂëʵÏÖµÚ4ÕµÄËùÓÐÉèÖÄÚÈÝ¡£
¡¡¡¡µÚ6ÕÂϵͳ²âÊÔ,½éÉÜľÏîÄ¿µÄ²âÊÔÄÚÈݺͲâÊÔ½á¹û,²¢½øÐп͹۹«ÕýµÄÆÀ¼Û¡£
¡¡¡¡µÚ7ÕÂ×ܽáÓëÕ¹Íû,×ܽáľÎĵÄÑз¢¹¤×÷,²¢¶ÔÆä½øÐÐÕ¹Íû¡£
¡¡¡¡Flash½ÇÉ«¶¯»¿ØÖÆϵͳ²âÊÔ£º
¼ÓËÙÔ˶¯
¾äËÙÔ˶¯
¾Ö²¿Ô˶¯
ŽÔÃŶ¯»
Ŀ ¼
¡¡¡¡ÕªÒª
¡¡¡¡Abstract
¡¡¡¡µÚ1Õ Ð÷ÂÛ
¡¡¡¡¡¡¡¡1.1 ¿ÎÌâ±³¾°ºÍÒâÒå
¡¡¡¡¡¡¡¡1.2 ¹úÄÚÍâÑо¿ÏÖ×´
¡¡¡¡¡¡¡¡1.3 Ö÷ÒªÑо¿ÄÚÈÝÓëÂÛÎÄ×éÖ¯½á¹¹
¡¡¡¡¡¡¡¡1.4 ±¾ÕÂС½á
¡¡¡¡µÚ2Õ Ïà¹Ø¼¼Êõ¼ò½é
¡¡¡¡¡¡¡¡2.1 ÒýÑÔ
¡¡¡¡¡¡¡¡2.2 ÃæÏò¶ÔÏó¼¼Êõ
¡¡¡¡¡¡¡¡¡¡¡¡2.2.1 »ù±¾¹Ûµã
¡¡¡¡¡¡¡¡¡¡¡¡2.2.2 Ó¦Ó÷¶³ë
¡¡¡¡¡¡¡¡¡¡¡¡2.2.3 ÀàÉè¼Æ²ßÂÔ
¡¡¡¡¡¡¡¡2.3 ¼ÆËã»ú¶¯»¼¼Êõ
¡¡¡¡¡¡¡¡2.4 Flash
¡¡¡¡¡¡¡¡2.5 Actionscript
¡¡¡¡¡¡¡¡2.6 ±¾ÕÂС½á
¡¡¡¡µÚ3Õ ϵͳ·ÖÎö
¡¡¡¡¡¡¡¡3.1 ÒýÑÔ
¡¡¡¡¡¡¡¡3.2 ¹¦ÄÜÐÔÐèÇó
¡¡¡¡¡¡¡¡¡¡¡¡3.2.1 Óû§ÐèÇó
¡¡¡¡¡¡¡¡¡¡¡¡3.2.2 ϵͳÐèÇó
¡¡¡¡¡¡¡¡¡¡¡¡3.2.3 ÆäËüÐèÇó
¡¡¡¡¡¡¡¡3.3 ·Ç¹¦ÄÜÐÔÐèÇó
¡¡¡¡¡¡¡¡¡¡¡¡3.3.1 ½çÃæÐèÇó
¡¡¡¡¡¡¡¡¡¡¡¡3.3.2 ÈíÓ²¼þ»·¾³Ò¥Çó
¡¡¡¡¡¡¡¡¡¡¡¡3.3.3 ²úÆ·ÖÊÁÂÐèÇó
¡¡¡¡¡¡¡¡3.4 ±¾ÕÂС½á
¡¡¡¡µÚ4Õ ϵͳÉè¼Æ
¡¡¡¡¡¡¡¡4.1 ÒýÑÔ
¡¡¡¡¡¡¡¡4.2 ×ÜÌåÉè¼Æ
¡¡¡¡¡¡¡¡¡¡¡¡4.2.1 ÐèÇó¹æ¶¨
¡¡¡¡¡¡¡¡¡¡¡¡4.2.2 Éè¼ÆÔÔò
¡¡¡¡¡¡¡¡¡¡¡¡4.2.3 ±àÂë¹æ·¶
¡¡¡¡¡¡¡¡¡¡¡¡4.2.4 ϵͳ¼Ü¹¹
¡¡¡¡¡¡¡¡4.3 ½Ó¿ÚÉè¼Æ
¡¡¡¡¡¡¡¡¡¡¡¡4.3.1 Íⲿ½Ó¿Ú
¡¡¡¡¡¡¡¡¡¡¡¡4.3.2 ÄÚ²¿½Ó¿Ú
¡¡¡¡¡¡¡¡4.4 ÀàµÄÉè¼Æ
¡¡¡¡¡¡¡¡4.5 ±¾ÕÂС½á
¡¡¡¡µÚ5Õ ϵͳʵÏÖ
¡¡¡¡¡¡¡¡5.1 ÒýÑÔ
¡¡¡¡¡¡¡¡5.2 Ó¦Óÿò¼ÜÀà
¡¡¡¡¡¡¡¡5.3 Ó¦ÓóÌÐòÀà
¡¡¡¡¡¡¡¡5.4 ½ÇÉ«Àà
¡¡¡¡¡¡¡¡5.5 ÊäÈë¹ÜÀíÆ÷Àà
¡¡¡¡¡¡¡¡5.6 ÎïÀí¹ÜÀíÆ÷Àà
¡¡¡¡¡¡¡¡5.7 ͼÐιÜÀíÆ÷Àà
¡¡¡¡¡¡¡¡5.8 ÉùÒô¹ÜÀíÆ÷Àà
¡¡¡¡¡¡¡¡5.9 ±¾ÕÂС½á
¡¡¡¡µÚ6Õ ϵͳ²âÊÔ
¡¡¡¡¡¡¡¡6.1 ÒýÑÔ
¡¡¡¡¡¡¡¡6.2 ²âÊÔ»·¾³
¡¡¡¡¡¡¡¡6.3 ²âÊÔÄÚÈÝ
¡¡¡¡¡¡¡¡6.4 ²âÊÔ½á¹û¼°ÆÀ¼Û
¡¡¡¡¡¡¡¡¡¡¡¡6.4.1 ¹¦ÄܲâÊÔ
¡¡¡¡¡¡¡¡¡¡¡¡6.4.2 Óû§½çÃæ²âÊÔ
¡¡¡¡¡¡¡¡¡¡¡¡6.4.3 ÐÔÄܲâÊÔ
¡¡¡¡¡¡¡¡6.5 ±¾ÕÂС½á
¡¡¡¡µÚ7Õ ×ܽáÓëÕ¹Íû
¡¡¡¡²Î¿¼ÎÄÏ×
¡¡¡¡ÖÂл
£¨ÈçÄúÐèÒª²é¿´±¾Æª±ÏÒµÉè¼ÆÈ«ÎÄ£¬ÇëÄúÁªÏµ¿Í·þË÷È¡£©